The Publishing Trap: case study and video now online

Chris and I wrote a short blog post earlier in the year about the prototype game that we pitched at LILAC 2016, called the Publishing Trap. This week the CILIP Information Literacy group have published a case study about our game on their website. The games competition, Lagadothon is running at next year’s conference so they asked us to make a video to encourage others to enter the competition and tell you more about our game. Let us know what you think as our video is below:

The game was inspired by our work on Copyright the Card Game, and we decided to create a new game aimed at academics, PhD students and researchers to help them understand the scholarly communication process and the impact of the choices they make when disseminating their research findings.  The Publishing Trap won a runner’s up prize and the IL case study describes the aim of the game, how the game works and our ideas about the game to date.

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